Just for Fun
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Just for Fun
Here's a few screenshots I took while watching a bot battle in MW4. I was just playing with camera angles.
- Attachments
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- Wait for me!.JPG (72.88 KiB) Viewed 11088 times
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- Missed.JPG (65.82 KiB) Viewed 11093 times
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- Impact.JPG (61 KiB) Viewed 11092 times
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- Close Combat.JPG (64.93 KiB) Viewed 11091 times
- Pepsi-Wolf
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- Cyril
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Re: Just for Fun
juat remember that it is just a FPS, that should remind ya why you dont play it still
- Pepsi-Wolf
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Re: Just for Fun
like i said before:
i you consider mw4 a fps, then that should mean that the entire series was a fps
i you consider mw4 a fps, then that should mean that the entire series was a fps
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Re: Just for Fun
With much more limited customization, nerfed jets, and a much more "camping with the AWP" kind of feel, I agree with Cyril that MW4 is much closer to a traditional FPS than MW2 or MW3. It's about aesthetics as much as gameplay. I had a lot of fun with MW4 at one time, but the depth of the gameplay in particular just wasn't there, and the graphics (the best part) were just cartoonish. That kind of thing has its place, but not in a MW game in my opinion.
But I guess MW2 is closer to Tribes (for the jump jets) if you want to call all MW games FPSes. However, Tribes is certainly quite a bit different from a normal FPS though. ("FPS+Z" as I've seen it called some places.)
By the way, I like the Chimera in the pics up there. Great looking mech.
But I guess MW2 is closer to Tribes (for the jump jets) if you want to call all MW games FPSes. However, Tribes is certainly quite a bit different from a normal FPS though. ("FPS+Z" as I've seen it called some places.)
By the way, I like the Chimera in the pics up there. Great looking mech.
- Pepsi-Wolf
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Re: Just for Fun
I still, in my opinion, regard the MW series as simulation -- especially the mw4 series.
FPS's tend to be a lot faster pace than compared to the lumbering Battlemechs. Although in mw4, i guess that there is a predominance of players hanging back and sniping, it is a lot like those who play counter strike (just slower)
if we want to get into more silly definition, which isnt a valid argument, MW3 and MW4 could be switched from a FPS to a 3rd Person shooter
if we want to consult wiki:
http://en.wikipedia.org/wiki/First_Person_Shooter
I've gone through wars and battles where someone (including me) has sat (or was moving) at a long distance with an ER Large Laser(s) and sniped the enemy since mw2. I've also used the "poptart" tactic in mw2, where my wingman and I would stand behind a hill and jump straight up and fire ER Large Lasers, or lobbed LRMs at incoming boogies -- rarely used the Guass Rifle, although it would surprise the heck out of the enemy.
Guess it all depends on how you view it
FPS's tend to be a lot faster pace than compared to the lumbering Battlemechs. Although in mw4, i guess that there is a predominance of players hanging back and sniping, it is a lot like those who play counter strike (just slower)
if we want to get into more silly definition, which isnt a valid argument, MW3 and MW4 could be switched from a FPS to a 3rd Person shooter
if we want to consult wiki:
http://en.wikipedia.org/wiki/First_Person_Shooter
Although Battlemechs do mimic (some) humanoid movement, Wiki defines the difference between humanoid and vehicles. Although it still could be subjected to one's opinion. I.E. if you were in an Elemental battle armor, technically you're a literal person, but also piloting a mechanical object -- and then the same could be said about piloting a battlemech since you're hooked up to a neural helmet)The character is nominally a literal person; humanoid movement is expected. Games that primarily involve piloting vehicles are more correctly classified as vehicle simulation
I've gone through wars and battles where someone (including me) has sat (or was moving) at a long distance with an ER Large Laser(s) and sniped the enemy since mw2. I've also used the "poptart" tactic in mw2, where my wingman and I would stand behind a hill and jump straight up and fire ER Large Lasers, or lobbed LRMs at incoming boogies -- rarely used the Guass Rifle, although it would surprise the heck out of the enemy.
Guess it all depends on how you view it
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Re: Just for Fun
good points pepsi.
I would like to point out one thing about the tactics you mentioned in MW2... while they may work to an extent in MW2 you know as well as I how easily the tactic is actually overcome. MW4 those tactics are a little bit more difficult to overcome in my opinion as you are not able to close the distance very quickly in MW4.
I would like to point out one thing about the tactics you mentioned in MW2... while they may work to an extent in MW2 you know as well as I how easily the tactic is actually overcome. MW4 those tactics are a little bit more difficult to overcome in my opinion as you are not able to close the distance very quickly in MW4.
James 3:5-10: My Reminder
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
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Re: Just for Fun
bah
easy to overcome!
have your wing man "draw their fire" as you flank
easy to overcome!
have your wing man "draw their fire" as you flank
you would send your wingman to die while you sneak around:P
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- Cyril
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Re: Just for Fun
with the hardpoint system, the gameplay is radically changed. and you aren't really "piloting" and more, there aint much diffrence if you were in that mech, or a giant person running around, that is all the movment you can do, forward, back, and jump forward and back. just like a FPS. actually even more limited since you cant jump to the side.
also the controls are just like a fps, in mech 2, 3. you either needed the whole keyboard with the defualt, or you customize and concentrate them in one area. but if you tried to play mech2 with just fps controls,,,you would be missing out on half of what a mech could do.
if you call mech 4 a sim,,,it is a dumbed down sim
also the controls are just like a fps, in mech 2, 3. you either needed the whole keyboard with the defualt, or you customize and concentrate them in one area. but if you tried to play mech2 with just fps controls,,,you would be missing out on half of what a mech could do.
if you call mech 4 a sim,,,it is a dumbed down sim
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Re: Just for Fun
as far as mech 4 as being a dumbed down sim, i would have to disagree with you there.if you call mech 4 a sim,,,it is a dumbed down sim
your last 2 sentences, IMO, favors more that mech4 is more of a sim since you can jump side to side like a FPS.you aren't really "piloting" and more, there aint much diffrence if you were in that mech, or a giant person running around, that is all the movment you can do, forward, back, and jump forward and back. just like a FPS. actually even more limited since you cant jump to the side.
more to my point, mw4 radically changed how mech designs were aloud. Which I favor actually, since the JJ navigating had been altered in mw3 and mw4, and the limited designs in slot allocations causes a player to be more creative in design fighting.
Unfortunately the mw4 community seemed to be more conservative on their style of combat. (i.e. long range sniping)
Since we're all using to close range brawling in mw2, this clashes with our normal habits of closing the distances really fast and dishing out the pain. Yes we're all used to doing that -- heck even Cyril bum rushes in Megamak
and I tend to mimic my c4 strategies I used to do, by using my Long range weaponry more heavily as people come in closer.
you did not mention that mw2, as with the the following mw3 and 4, all can use the mouse. Although i will admit its a bit more difficult to use for mw2, since the targeting reticle doesnt float freely.Cyril wrote: also the controls are just like a fps, in mech 2, 3. you either needed the whole keyboard with the defualt, or you customize and concentrate them in one area. but if you tried to play mech2 with just fps controls,,,you would be missing out on half of what a mech could do.
also i dont know what you define as fps controls; unless you meant the WASD config. Mech2's default keyboard controls were -close- the same as FPS's of its time. Using the arrow keys to navigate/turn (Doom, Duke Nukem 3d, Star Wars: Dark Forces)
I still use the default controls for mech2, which requires me to use 2 hands (much like the FPS's of its times). right hand for arrows/jj navigation, left hand to Torso twist, alpha strike, jj's.
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