Search found 145 matches
- Wed Jun 21, 2017 10:15 am
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 2516890
Re: Adding a new clan to MechWarrior 2 intro screen
Was away on 'staycation' so didn't do much of anything but inhale oxygen and food. Update coming soon...
- Fri Jun 16, 2017 4:04 pm
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 2516890
Re: Adding a new clan to MechWarrior 2 intro screen
Got the launcher texture put on so it is starting to look proper now...just need to stretch out the body textures to match the rest and then modify the feet.
- Thu Jun 15, 2017 8:01 am
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 2516890
Re: Adding a new clan to MechWarrior 2 intro screen
*There is something I also noticed...I changed the scale on one of the WTB models and it was in the first REPR container (meaning it was the highest detail level LOD) but only showed up at a distance. A lesser LOD model appears to be used in the main high level listing? EDIT - I trimmed all the LOD ...
- Wed Jun 14, 2017 2:21 pm
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 2516890
Re: Adding a new clan to MechWarrior 2 intro screen
just a mock up http://i32.photobucket.com/albums/d22/darkatx/mockup_zps7yxbr7wg.jpg finally got the hips moved up so hips on up is completely custom and the bottom half is firemoth -basically got myself a mech now just need to overhaul the BWD and rip out all the LODs and tweak the textures on the W...
- Fri Jun 09, 2017 2:45 pm
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 2516890
Re: Adding a new clan to MechWarrior 2 intro screen
Seems that the Mad Dog and the Timber Wolf uses the same texture id (78) for their head WTBs...this includes the missle launchers as well. They recycle the heck out of these textures. Basically, its the missle launcher texture but the few tiny colour texels that comprise its perimeter are used to te...
- Fri Jun 09, 2017 8:08 am
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 2516890
Re: Adding a new clan to MechWarrior 2 intro screen
Coloured the launcher so figuring out the texture options here...I just used the knees from the firemoth and literally copied them over saw that it was indeed a section of a much larger texture that was stretched over the surface of the model so copied over the texel info from the knees and duplicat...
- Mon Jun 05, 2017 3:21 pm
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 2516890
Re: Adding a new clan to MechWarrior 2 intro screen
ok ok I went to bed thinking about the axes being all screwed up and not making sense and visualized the problem then realized that I was looking at the BWD tag info wrong. I believe the info on the Binary lists are off a bit. So I was messing with the Y and Z translations and falling short of the X...
- Sun Jun 04, 2017 5:44 pm
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 2516890
Re: Adding a new clan to MechWarrior 2 intro screen
looks like a bodybuilder from the back
- Sun Jun 04, 2017 12:24 pm
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 2516890
Re: Adding a new clan to MechWarrior 2 intro screen
Seems like I can shifts the 2 axes X and Y all day long but things are so inverted its goofy. Translating on the X moves objects up and down and Y moves it forward and back in relation to popular mech orientation but the Z which should be the lateral does nothing. Looking at the Firemoth BWD the onl...
- Sat Jun 03, 2017 4:13 pm
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 2516890