Search found 40 matches

by Freeza-CII
Sat May 16, 2009 5:49 pm
Forum: MechWarrior 2 Variants
Topic: Freeza-CII small mech set
Replies: 0
Views: 14316

Freeza-CII small mech set

Ok so here are my small mechs i have used alot of them some you have to use in a particular way others are just damn hard to use.

but for your enjoyment

http://freeza.outpost-universe.net/file ... -mechs.rar
by Freeza-CII
Wed Nov 05, 2008 4:56 pm
Forum: MechVM
Topic: Export .OBJs back to .WTB?
Replies: 10
Views: 14768

Re: Export .OBJs back to .WTB?

Very cool
I wonder how close i came to the models with the ones that i made.
by Freeza-CII
Mon Oct 27, 2008 1:33 pm
Forum: Kell's Workshop
Topic: Build-A-Mech
Replies: 40
Views: 101426

Re: Build-A-Mech

I want to see some of the vechiles i know there are a few in mech 2 not as many as there is in mercs tho.
by Freeza-CII
Tue Oct 21, 2008 5:41 am
Forum: Mechs, Vehicles & Artwork
Topic: Sagittaire WIP
Replies: 18
Views: 40108

Re: Sagittaire WIP

To me the 2 protrutions on either side ot the engine look like they curve and go down the back side of the torso.

and omg that is alot of polys
by Freeza-CII
Mon Oct 06, 2008 8:28 am
Forum: Mechs, Vehicles & Artwork
Topic: Sagittaire WIP
Replies: 18
Views: 40108

Re: Sagittaire WIP

very tempting to make a model myself hehe but it looks good.
by Freeza-CII
Sun Sep 14, 2008 5:00 pm
Forum: MechVM
Topic: Weapon damage at various ranges
Replies: 8
Views: 11130

Re: Weapon damage at various ranges

Not that is has anything to do with ranges i believe the lasers should be visble. But with a slight twist hehe. IS small med and large should have a different color and sound then Clan lasers being the standard sounds hehe. That would be a good way to knock down a mech but at the point of removing t...
by Freeza-CII
Fri Sep 12, 2008 1:46 pm
Forum: MechVM
Topic: Weapon damage at various ranges
Replies: 8
Views: 11130

Re: Weapon damage at various ranges

The Recoil issue. Now in mech 3 and 4 recoil and impact rocking were some of the most annoying things. Rememder physics Equal but oppisite reaction. Plus That recoil has to effect the mech and mechs arent exactly light. I would think only certain weapons would actually cause some recoil but not on t...
by Freeza-CII
Thu Sep 11, 2008 6:12 pm
Forum: MechVM
Topic: Weapon damage at various ranges
Replies: 8
Views: 11130

Re: Weapon damage at various ranges

Lightning bolts eh. Well the problem with lightning bolts is they follow the path of least resistance to ground So it would not make a straight line. But yes that is the only way a Particle accelerator would work in a vacuum. A laser could do the same thing. I dont know if it would be heavy element....
by Freeza-CII
Wed Sep 10, 2008 5:41 pm
Forum: MechVM
Topic: Weapon damage at various ranges
Replies: 8
Views: 11130

Re: Weapon damage at various ranges

Very interesting. But I may say to much realism can kill a game. but its your project build it as you see fit. Weapons would have a Optimal Range The range in which they do the most damage. and there Accuracy fall off. Where the further they are the less damage you do or possibly miss. this would le...