Search found 81 matches

by quota4stupid
Thu Mar 19, 2009 6:35 am
Forum: Binary
Topic: BWD file tags
Replies: 17
Views: 60084

Re: BWD file tags

You have advanced in rank. This is meant to encourage posting. You seem to pour a lot of work into this without a posting a lot. I am a man of few words... except when I'm at the pub ;-) I have removed earlier notes and reformatted your notes as you see above. Please notify us of any changes you ma...
by quota4stupid
Thu Mar 19, 2009 3:08 am
Forum: Binary
Topic: BWD file tags
Replies: 17
Views: 60084

Re: BWD file tags

Argh, sorry! I reorganized the files and forgot to update the URL here :oops: The file is now located in http://users.tpg.com.au/nkjd245/mw2/bin/ with copies of some of my other notes on MW2 binary formats. (Huh... I seem to be a "2nd Mechwarrior" now... I was kind of enjoying being an &qu...
by quota4stupid
Tue Mar 17, 2009 7:01 pm
Forum: MechVM
Topic: MechVM-2009-03-16
Replies: 17
Views: 18285

Re: MechVM-2009-03-16

Developing an AI ... well, first I'd like to get the mechs walking in the original levels. In order to make modding the levels easier, I plan to export level descriptions as XML files that reference geometry in the PRJ (.WTB files). Once the mechs are walking and shooting, network and/or AI will ha...
by quota4stupid
Tue Mar 17, 2009 4:57 am
Forum: MechVM
Topic: MechVM-2009-03-16
Replies: 17
Views: 18285

Re: MechVM-2009-03-16

Skyfaller wrote:Thanks. Glad to see somebody is around in the forum while America needs some sleep ;)
Never mind the timezone difference - I work shift as well, so I'm up at all kinds of hours :-P Sleep is for the weak! ;-)
by quota4stupid
Tue Mar 17, 2009 3:28 am
Forum: MechVM
Topic: MechVM-2009-03-16
Replies: 17
Views: 18285

Re: MechVM-2009-03-16

I have just uploaded a new version of MechVM It looks good mate :-) it's time to focus on developing the sim now :D Getting a bit ahead of things here, but are you planning to try to replicate the original AI? If so you might find this useful (I decoded the AIT file format a couple of days ago - mi...
by quota4stupid
Mon Mar 16, 2009 3:14 am
Forum: Kell's Workshop
Topic: Mercs mods please?
Replies: 17
Views: 105129

Re: Mercs mods please?

Thankyou :-)

I've uploaded updated copies of my notes at the links I gave in my last post - still a LOT of holes in the weather_begin/end construct, but it's something at least.
by quota4stupid
Sun Mar 15, 2009 8:21 pm
Forum: Kell's Workshop
Topic: Mercs mods please?
Replies: 17
Views: 105129

Re: Mercs mods please?

You can find my WASM notes here: http://users.tpg.com.au/nkjd245/mw2/wasm/ (campaign.txt is the one you want Skyfaller - alternatively if you want to hack xxxxCAM1.BWD values directly, I've partially documented the CPGN chunk here http://users.tpg.com.au/nkjd245/mw2/bin/cpgn.txt ). I think equipment...
by quota4stupid
Sun Mar 15, 2009 8:29 am
Forum: Kell's Workshop
Topic: Mercs mods please?
Replies: 17
Views: 105129

Re: Mercs mods please?

I've managed to (partly) work out some of the undocumented WASM commands specific to Mercenaries. Nothing that would be useful if you were just going to make an MWM, but definately interesting if you were going to patch the Mercs project file with Skyfallers tool. Specifically the commands I've got ...
by quota4stupid
Wed Feb 25, 2009 10:07 pm
Forum: General Discussion
Topic: Age Poll
Replies: 64
Views: 887399

Re: Age Poll

28