Search found 1019 matches
- Sat Mar 14, 2020 2:51 pm
- Forum: Mechs, Vehicles & Artwork
- Topic: Recreating the MW2 levels
- Replies: 6
- Views: 2199
I have scripts that extract the levels, but the extraction does not fully work, so I have to adjust the object positions and colorize things. I recreate the skies by using screenshots as textures. One thing that helps a lot is taking screenshots from satellite view and putting them together to form ...
Hi all, In this post, I would like to explain how to make campaign mods with MechVM. Many mods and levels have already been made for MW2. They modify various aspects of the game, but for improved immersion, it would be necessary to combine them into a campaign. This post will show you how to use Mec...
Hi all, I just uploaded a new version of MechVM. Highlights are: SMK video+audio playback thanks to http://libsmacker.sourceforge.net/ MechVM shows cutscenes and hints Fixed a bug that may cause installations to fail if another edition of MW2 was installed before without restarting MechVM DosBox upd...
- Tue Mar 03, 2020 12:54 pm
- Forum: Modding & Development
- Topic: Adding a new clan to MechWarrior 2 intro screen
- Replies: 58
- Views: 51316
MechVM provides its own shell implementation. You could use that to provide your own screen that lead up to a mission, then use MechVM to start the actual missions. If you're interested, let me know, and I'll explain what you need to do.
Thanks MMPD. Level import makes progress. Obviously, the levels still need a lot of work, like proper colors, and the imports still need a lot of manual editing, but at least it works for some levels. I also found a library that will will playback the SMK videos, so I was finally able to integrate s...