Search found 81 matches

by quota4stupid
Thu Apr 09, 2009 2:29 am
Forum: Modding & Development
Topic: un-wasm
Replies: 21
Views: 19097

Re: un-wasm

I am getting an error message that says "'ait' is not a known command", any reason? I uploaded a new version a few days after the original post that included the AIT code in it - I thought I uploaded it before you managed to get it, but I guess I didn't, sorry. Try downloading it again, you should ...
by quota4stupid
Tue Apr 07, 2009 6:50 am
Forum: Modding & Development
Topic: un-wasm
Replies: 21
Views: 19097

Re: un-wasm

Two questions now, what do I type in to decompile the "brain" of the AI? Or the AIT? java -jar jmw2.jar ait list -project c:\mercs\mw2.prj Will list all of the AI tables in the given project file. java -jar jmw2.jar ait export -project c:\mercs\mw2.prj -name deflt -out deflt.txt Will export the nam...
by quota4stupid
Thu Apr 02, 2009 6:42 pm
Forum: Modding & Development
Topic: un-wasm
Replies: 21
Views: 19097

Re: un-wasm

Col.Kell wrote:One quick question; if I want Java Runtime 6 for my Windows XP (32bit), which one should I get?
"JRE6 Update 13" for "Windows" (the other two Windows options are different 64-bit flavours) :-)
by quota4stupid
Mon Mar 30, 2009 9:54 pm
Forum: Modding & Development
Topic: un-wasm
Replies: 21
Views: 19097

Re: un-wasm

4E? I only know of 4D and 4F... no clue what that value is. And so you see why it drives me mad! ;-) I have to leave town for a while and won't be back til then Who did you kill? ;-) I have friends to visit and a C\SrA CAP promotion to celebrate (check my rank sig the next few days :) ) Have fun :-)
by quota4stupid
Mon Mar 30, 2009 10:34 am
Forum: Modding & Development
Topic: un-wasm
Replies: 21
Views: 19097

Re: un-wasm

:shock: Wow. I am so going to test this. I was saddened by believing allmhuran's words that Ed Wong had a BWD-to-text converter lost to time. I hope you find it useful despite its flaws. Most of the output can be recompiled back to BWD with WASM, but I had a lot of troubles trying to get xxxxSCN1.W...
by quota4stupid
Sun Mar 29, 2009 11:15 am
Forum: Modding & Development
Topic: un-wasm
Replies: 21
Views: 19097

un-wasm

It's far from perfect/complete, but I've knocked together a little application to decompile BWD files back into WASM source. It can be downloaded here . It requires the Java 6 runtime, which can be downloaded from here if you don't already have it. From the command line "java -jar jmw2.jar" will pri...
by quota4stupid
Sat Mar 21, 2009 9:47 am
Forum: Binary
Topic: BWD file tags
Replies: 17
Views: 21932

Re: BWD file tags

-- As described here , the cockpit declaration is in the OBJ tags within the mech BWD, much like all the other geometry. Say for example you have a Timberwolf, the Timberwolf would use TW1_HEAD as its ordinary head. Well, it turns out that TW5_HEAD would be the cockpit geometry. All the **5_HEADs a...
by quota4stupid
Fri Mar 20, 2009 11:38 pm
Forum: Binary
Topic: BWD file tags
Replies: 17
Views: 21932

Re: BWD file tags

I have never seen those tags before. Where in the PRJ did you find these? (This is the 31stCC PRJ right?) Those chunks don't appear in any PRJ (at least, not in any of the DOS versions). I found them when I did a hexdump of WASM.EXE (it seemed like a good idea at the time ;-)) This is also where I ...
by quota4stupid
Thu Mar 19, 2009 11:03 pm
Forum: MechVM
Topic: MW2 level import
Replies: 11
Views: 7437

Re: MW2 level import

Processing the entire PRJ in memory is possible today. When I starting coding MechVM on a 512MB machine, less than two years ago, memory still was a bit too tight to use 60MB just for that, and undoubtedly, many people still don't have more memory. In MechVM, the class that handles file caching and...
by quota4stupid
Thu Mar 19, 2009 8:43 am
Forum: MechVM
Topic: MW2 level import
Replies: 11
Views: 7437

Re: MW2 level import

PRJ access would need to be sped up to be fast enough to handle this, or users will be bored to tears. This would lead to 100% conformity with the original game. Personally I was planning to take the lazy road and just memory-map the whole PRJ file ;-) As far as sim design goes, my intention is to ...