Ok so here are my small mechs i have used alot of them some you have to use in a particular way others are just damn hard to use.
but for your enjoyment
http://freeza.outpost-universe.net/file ... -mechs.rar
Search found 40 matches
- Sat May 16, 2009 5:49 pm
- Forum: MechWarrior 2 Variants
- Topic: Freeza-CII small mech set
- Replies: 0
- Views: 15496
- Mon May 11, 2009 10:50 am
- Forum: Videos
- Topic: Netmech - Public Service Announcement - Tactics
- Replies: 1
- Views: 5204
- Wed Nov 05, 2008 4:56 pm
- Forum: MechVM
- Topic: Export .OBJs back to .WTB?
- Replies: 10
- Views: 14918
Re: Export .OBJs back to .WTB?
Very cool
I wonder how close i came to the models with the ones that i made.
I wonder how close i came to the models with the ones that i made.
- Mon Oct 27, 2008 1:33 pm
- Forum: Kell's Workshop
- Topic: Build-A-Mech
- Replies: 40
- Views: 106964
Re: Build-A-Mech
I want to see some of the vechiles i know there are a few in mech 2 not as many as there is in mercs tho.
- Tue Oct 21, 2008 5:41 am
- Forum: Mechs, Vehicles & Artwork
- Topic: Sagittaire WIP
- Replies: 18
- Views: 42389
Re: Sagittaire WIP
To me the 2 protrutions on either side ot the engine look like they curve and go down the back side of the torso.
and omg that is alot of polys
and omg that is alot of polys
- Mon Oct 06, 2008 8:28 am
- Forum: Mechs, Vehicles & Artwork
- Topic: Sagittaire WIP
- Replies: 18
- Views: 42389
Re: Sagittaire WIP
very tempting to make a model myself hehe but it looks good.
- Sun Sep 14, 2008 5:00 pm
- Forum: MechVM
- Topic: Weapon damage at various ranges
- Replies: 8
- Views: 11254
Re: Weapon damage at various ranges
Not that is has anything to do with ranges i believe the lasers should be visble. But with a slight twist hehe. IS small med and large should have a different color and sound then Clan lasers being the standard sounds hehe. That would be a good way to knock down a mech but at the point of removing t...
- Fri Sep 12, 2008 1:46 pm
- Forum: MechVM
- Topic: Weapon damage at various ranges
- Replies: 8
- Views: 11254
Re: Weapon damage at various ranges
The Recoil issue. Now in mech 3 and 4 recoil and impact rocking were some of the most annoying things. Rememder physics Equal but oppisite reaction. Plus That recoil has to effect the mech and mechs arent exactly light. I would think only certain weapons would actually cause some recoil but not on t...
- Thu Sep 11, 2008 6:12 pm
- Forum: MechVM
- Topic: Weapon damage at various ranges
- Replies: 8
- Views: 11254
Re: Weapon damage at various ranges
Lightning bolts eh. Well the problem with lightning bolts is they follow the path of least resistance to ground So it would not make a straight line. But yes that is the only way a Particle accelerator would work in a vacuum. A laser could do the same thing. I dont know if it would be heavy element....
- Wed Sep 10, 2008 5:41 pm
- Forum: MechVM
- Topic: Weapon damage at various ranges
- Replies: 8
- Views: 11254
Re: Weapon damage at various ranges
Very interesting. But I may say to much realism can kill a game. but its your project build it as you see fit. Weapons would have a Optimal Range The range in which they do the most damage. and there Accuracy fall off. Where the further they are the less damage you do or possibly miss. this would le...