Search found 8 matches

by Endymion
Fri Dec 05, 2008 3:47 am
Forum: Modding & Development
Topic: Object viewer
Replies: 5
Views: 1544

Re: Object viewer

I'm still amazed by what Mike and Pat did back then.
by Endymion
Fri Dec 05, 2008 3:44 am
Forum: Introductions
Topic: Amazing.
Replies: 24
Views: 3559

Re: Amazing.

Burner wrote:Kell Shadowolf is playing Netmech 4 with us over at ISW. The Kell Hounds are a regiment of House Davion.

I found him on yahoo messenger a couple of years back and he was seriously into mmorpg's...
by Endymion
Fri Dec 05, 2008 3:42 am
Forum: Introductions
Topic: Amazing.
Replies: 24
Views: 3559

Re: Amazing.

Yeah, it was in a sort of sandbox mission... a fairly small (maybe 800m to a side) walled in square filled with smallish rolling hills of sand. I think Blade and I managed to leg each other pretty early on. I think all three of us were wearing =SLDF= tags at the time. Well that makes sense, I would...
by Endymion
Sun Nov 30, 2008 9:22 pm
Forum: Modding & Map Development FAQs
Topic: How to make custom mercnet missions
Replies: 17
Views: 10604

Re: How to make custom mercnet missions

Yeah it should, I wrote it! :lol:

"darkest hour" was done by another guy - maybe Stacy Harley, but I don't remember.
by Endymion
Sun Nov 30, 2008 4:53 am
Forum: Introductions
Topic: Amazing.
Replies: 24
Views: 3559

Re: Amazing.

600-1000! No wai!! I think we used to hit the yanks with around 400ms... on 14.4 for netmech and 28.8 for mercnet. Yeah you're right, when we pinged each other it was no more than 1-200ms, and the worst was Sabre, that filipino kid who regularly hit 1000ms. I doubt the extra bandwidth we have avail...
by Endymion
Sat Nov 29, 2008 11:27 pm
Forum: Introductions
Topic: Amazing.
Replies: 24
Views: 3559

Re: Amazing.

hey welcome endymion! Sounds like ya had a alot of fun despite all of the trouble ya went through. I love hearing those types of stories surrounding the two games. Yep, I got a lot of info just by hacking around in the binaries - which was possible for the versions that weren't compressed. Funnily ...
by Endymion
Sat Nov 29, 2008 10:23 pm
Forum: Modding & Map Development FAQs
Topic: How to make custom mercnet missions
Replies: 17
Views: 10604

Re: How to make custom mercnet missions

I don't actually remember, but according to the FAQ it was possible to run single player missions through the mercnet shell and have AI that behaved properly. The problem was that AI mechs were invulnerable in multiplayer. I don't remember if they moved or not - i suspect that they did not. edit: it...
by Endymion
Sat Nov 29, 2008 6:35 am
Forum: Introductions
Topic: Amazing.
Replies: 24
Views: 3559

Re: Amazing.

Wow, times sure have changed since those heady days of mercnetting, not to mention sitting in kali for 20 hours a day, 7 days a week. Anyway, Hello, I'm Ed, the author of the mercs mission table file, and some of the earliest custom missions for mercs (which were pretty much just demos to get people...

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