Search found 32 matches
- Tue Feb 07, 2017 2:06 am
- Forum: Videos
- Topic: I have recreated the Mech 2 intro in KSP
- Replies: 1
- Views: 5629
I have recreated the Mech 2 intro in KSP
Hi all, just dropping in for the first time in aaaaaages to link you up to something I hope you enjoy. I've been working on making battletech replicas in Kerbal Space Program for over a year, finally got them to the stage where I managed reach my ultimate goal of recreating the original Mechwarrior ...
- Thu Jan 29, 2009 10:01 pm
- Forum: Modding & Development
- Topic: Discovering Mission Table Workings: My Plan
- Replies: 12
- Views: 20373
Re: Discovering Mission Table Workings: My Plan
I thought I remembered Ed making or getting hold of a program which converted the bwds back into plain text, but I know he can't remember or find it. I think it would be easier to build missions as described in the various FAQ's that can be found around here. Start with blank notepad files, or files...
- Thu Dec 04, 2008 4:59 am
- Forum: Modding & Development
- Topic: A New Game. What's Legal And What's Not?
- Replies: 9
- Views: 10682
Re: A New Game. What's Legal And What's Not?
Actually I think you can get away with mesas, generic buildings, etc, becuase they are generic.
- Mon Dec 01, 2008 10:44 pm
- Forum: Modding & Development
- Topic: A New Game. What's Legal And What's Not?
- Replies: 9
- Views: 10682
Re: A New Game. What's Legal And What's Not?
Do you mean taking specific constructs like mech designs? Those are definitely copyrighted. FASA itself had huge problems with the Warhammer model and a few others.
- Mon Dec 01, 2008 1:44 pm
- Forum: Modding & Map Development FAQs
- Topic: How to make custom mercnet missions
- Replies: 17
- Views: 162476
Re: How to make custom mercnet missions
That seems to be in the xxxxPLT1.wld file. It's in a block enclosed by weather_begin and weather_end. Here's an example from the source for GAS.MWM that comes with mw2edit3d: planet 1.00 0 10000 365 0 27000 weather_begin type rain parsec 20 velocity 0 -1500 0 weather_end Note: I have a feeling weath...
- Mon Dec 01, 2008 12:56 am
- Forum: Modding & Map Development FAQs
- Topic: How to make custom mercnet missions
- Replies: 17
- Views: 162476
Re: How to make custom mercnet missions
Heh, that would be why, then!
- Sun Nov 30, 2008 12:44 pm
- Forum: Modding & Map Development FAQs
- Topic: How to make custom mercnet missions
- Replies: 17
- Views: 162476
Re: How to make custom mercnet missions
Ohh yeah! The name "radar raid" does ring a bell.
- Sun Nov 30, 2008 10:13 am
- Forum: Introductions
- Topic: Amazing.
- Replies: 24
- Views: 32411
Re: Amazing.
Yeah you're right, when we pinged each other it was no more than 1-200ms, and the worst was Sabre, that filipino kid who regularly hit 1000ms. Oh man, that Sabre guy... I can't remember any specifics but something in the depths of my memory is telling me not to dig any further. I'm suprised by that...
- Sun Nov 30, 2008 1:10 am
- Forum: Modding & Map Development FAQs
- Topic: How to make custom mercnet missions
- Replies: 17
- Views: 162476
Re: How to make custom mercnet missions
Yup. The only thing I ever managed to do with AI mechs was set off nukes. To do this I made them invisible and put them underground. The blast radius wasn't huge either, maybe 100m, so I had to use about 10 to get the effect I wanted...
- Sun Nov 30, 2008 1:03 am
- Forum: Introductions
- Topic: Amazing.
- Replies: 24
- Views: 32411
Re: Amazing.
600-1000! No wai!! I think we used to hit the yanks with around 400ms... on 14.4 for netmech and 28.8 for mercnet. I doubt the extra bandwidth we have available these days makes much difference either. You could probably drop with 8 comfortably now, but with pings around the same and no changes to t...