Search found 32 matches

by allmhuran
Tue Feb 07, 2017 2:06 am
Forum: Videos
Topic: I have recreated the Mech 2 intro in KSP
Replies: 1
Views: 398

I have recreated the Mech 2 intro in KSP

Hi all, just dropping in for the first time in aaaaaages to link you up to something I hope you enjoy. I've been working on making battletech replicas in Kerbal Space Program for over a year, finally got them to the stage where I managed reach my ultimate goal of recreating the original Mechwarrior ...
by allmhuran
Thu Jan 29, 2009 10:01 pm
Forum: Modding & Development
Topic: Discovering Mission Table Workings: My Plan
Replies: 12
Views: 4962

Re: Discovering Mission Table Workings: My Plan

I thought I remembered Ed making or getting hold of a program which converted the bwds back into plain text, but I know he can't remember or find it. I think it would be easier to build missions as described in the various FAQ's that can be found around here. Start with blank notepad files, or files...
by allmhuran
Thu Dec 04, 2008 4:59 am
Forum: Modding & Development
Topic: A New Game. What's Legal And What's Not?
Replies: 9
Views: 1879

Re: A New Game. What's Legal And What's Not?

Actually I think you can get away with mesas, generic buildings, etc, becuase they are generic.
by allmhuran
Mon Dec 01, 2008 10:44 pm
Forum: Modding & Development
Topic: A New Game. What's Legal And What's Not?
Replies: 9
Views: 1879

Re: A New Game. What's Legal And What's Not?

Do you mean taking specific constructs like mech designs? Those are definitely copyrighted. FASA itself had huge problems with the Warhammer model and a few others.
by allmhuran
Mon Dec 01, 2008 1:44 pm
Forum: Modding & Map Development FAQs
Topic: How to make custom mercnet missions
Replies: 17
Views: 10605

Re: How to make custom mercnet missions

That seems to be in the xxxxPLT1.wld file. It's in a block enclosed by weather_begin and weather_end. Here's an example from the source for GAS.MWM that comes with mw2edit3d: planet 1.00 0 10000 365 0 27000 weather_begin type rain parsec 20 velocity 0 -1500 0 weather_end Note: I have a feeling weath...
by allmhuran
Mon Dec 01, 2008 12:56 am
Forum: Modding & Map Development FAQs
Topic: How to make custom mercnet missions
Replies: 17
Views: 10605

Re: How to make custom mercnet missions

Heh, that would be why, then!
by allmhuran
Sun Nov 30, 2008 12:44 pm
Forum: Modding & Map Development FAQs
Topic: How to make custom mercnet missions
Replies: 17
Views: 10605

Re: How to make custom mercnet missions

Ohh yeah! The name "radar raid" does ring a bell.
by allmhuran
Sun Nov 30, 2008 10:13 am
Forum: Introductions
Topic: Amazing.
Replies: 24
Views: 3559

Re: Amazing.

Yeah you're right, when we pinged each other it was no more than 1-200ms, and the worst was Sabre, that filipino kid who regularly hit 1000ms. Oh man, that Sabre guy... I can't remember any specifics but something in the depths of my memory is telling me not to dig any further. I'm suprised by that...
by allmhuran
Sun Nov 30, 2008 1:10 am
Forum: Modding & Map Development FAQs
Topic: How to make custom mercnet missions
Replies: 17
Views: 10605

Re: How to make custom mercnet missions

Yup. The only thing I ever managed to do with AI mechs was set off nukes. To do this I made them invisible and put them underground. The blast radius wasn't huge either, maybe 100m, so I had to use about 10 to get the effect I wanted...
by allmhuran
Sun Nov 30, 2008 1:03 am
Forum: Introductions
Topic: Amazing.
Replies: 24
Views: 3559

Re: Amazing.

600-1000! No wai!! I think we used to hit the yanks with around 400ms... on 14.4 for netmech and 28.8 for mercnet. I doubt the extra bandwidth we have available these days makes much difference either. You could probably drop with 8 comfortably now, but with pings around the same and no changes to t...

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