Search found 3 matches

by Benjyp
Thu Jun 11, 2009 10:55 pm
Forum: Kell's Workshop
Topic: KAM 1.2 - Fully automated batch files, new mech!
Replies: 11
Views: 23905

Re: KAM 1.2 - Fully automated batch files, new mech!

My only request would be to add these vehicles into the in-game lab, however I'm sure if that was easily done you would have done it already. I noticed some of the vehicles would actually hit themselves when i fired but I'm not sure if this is part of the processor issue or just the weapon placement...
by Benjyp
Thu Jun 11, 2009 12:01 pm
Forum: Kell's Workshop
Topic: KAM 1.2 - Fully automated batch files, new mech!
Replies: 11
Views: 23905

Re: KAM 1.2 - Fully automated batch files, new mech!

I must say i am very happy I found this site also, though the problem was occurring with every mission, i had mistakingly put kam_user.bwd in the kam folder as opposed to the Mech2 folder. I just tried it out and I almost peed my pants, thats pretty awesome. I think my installation is somewhat uniqu...
by Benjyp
Wed Jun 10, 2009 5:36 pm
Forum: Kell's Workshop
Topic: KAM 1.2 - Fully automated batch files, new mech!
Replies: 11
Views: 23905

Re: KAM 1.2 - Fully automated batch files, new mech!

Whenever i try to launch a mission i get an "error opening bwd file kam_user.bwd id -2," any idea what thats about?