I know what you mean. It's like any PS1 game. It's hard to explain.
Happens to me too, I just sorta get used to it. I do know it wasn't nearly this pronounced in MW2, though.
Search found 48 matches
- Thu Jul 01, 2010 5:15 pm
- Forum: MechWarrior 2: Mercenaries
- Topic: Cockpit Jitteryness in 95 version versus Titanium
- Replies: 5
- Views: 9230
- Thu Jul 01, 2010 5:11 pm
- Forum: MechWarrior 2
- Topic: CD Music for Any Version [Download]
- Replies: 0
- Views: 7273
CD Music for Any Version [Download]
This is a custom .cue with the CD tracks included, so you can hear the full, uncut CD music, whether you have Titanium, Softkey, or something else with crippled music. NOTE - YOU NEED YOUR OWN MECHWARRIOR 2 CD IMAGE!!! FOR THIS TO WORK, YOUR MAIN IMAGE FILE MUST BE NAMED MECH2.BIN! You can open up t...
- Sat Mar 20, 2010 4:18 pm
- Forum: MechWarrior 2
- Topic: Patching to v1.1 - Trials of Grievance problem
- Replies: 1
- Views: 4531
Patching to v1.1 - Trials of Grievance problem
After I patched to v1.1, my entire star in ToG spawns at the exact same location, meaning we're stuck inside each other. We can walk out of each other generally, unless we end up being stacked, then someone needs to jet out to escape. I'm not sure if this eventually happens in single player missions...
- Sat Mar 20, 2010 4:16 pm
- Forum: Kell's Workshop
- Topic: Mercenaries - Enhanced Skirmish Mod
- Replies: 7
- Views: 39899
Re: Mercenaries - Enhanced Skirmish Mod
Thanks! it generally works well, except sometimes when there's stars, you can see them through the ground as well, and sometimes hills and ground don't match.
Otherwise great! This really livens up the Instant Action for me.
Otherwise great! This really livens up the Instant Action for me.
- Sat Mar 13, 2010 7:31 pm
- Forum: Kell's Workshop
- Topic: Mercenaries - Enhanced Skirmish Mod
- Replies: 7
- Views: 39899
Re: Mercenaries - Enhanced Skirmish Mod
Hey, is this mod still around? The link is dead.
- Thu Jul 16, 2009 7:24 am
- Forum: Modding & Development
- Topic: Upgrading your Softkey/AOL Edition [Or not! last post]
- Replies: 12
- Views: 20581
Re: Upgrading your Softkey/AOL Edition [Or not! last post]
I just can't seem to get this working no matter what I do.
I'm going to try burning the disc with the CUE/BIN pair I made and then ripping it again.
Do you think that would work?
I'm going to try burning the disc with the CUE/BIN pair I made and then ripping it again.
Do you think that would work?
- Thu Jul 16, 2009 7:21 am
- Forum: MechVM
- Topic: NetMech Mech Lab, first glimpse
- Replies: 15
- Views: 21012
Re: NetMech Mech Lab, first glimpse
I guess BT rules then.
It shouldn't be too hard to go through my old mechs and re-do them anyway.
It shouldn't be too hard to go through my old mechs and re-do them anyway.
- Wed Jul 15, 2009 8:12 am
- Forum: MechVM
- Topic: NetMech Mech Lab, first glimpse
- Replies: 15
- Views: 21012
Re: NetMech Mech Lab, first glimpse
I don't know, I've always associated NetMech with normal MW2, that is, all the configs from there. I think, you should make a different shell for Mercs/Titanium that does the official BT rules. The reason being, there's a seperate MercsNet anyway, so why not do it again? EDIT: Or perhaps some game o...
- Thu Jul 09, 2009 1:08 pm
- Forum: General Discussion
- Topic: MechWarrior Rebooted
- Replies: 14
- Views: 20446
Re: MechWarrior Rebooted
What do you know, it seems now MechWarrior 4 (and all expansions/ mech packs) will be released for free over the next few days.
I wonder if something akin to that can be worked up for Mech2/3/etc.
I wonder if something akin to that can be worked up for Mech2/3/etc.
- Thu Jul 09, 2009 10:23 am
- Forum: General Discussion
- Topic: MechWarrior Rebooted
- Replies: 14
- Views: 20446
Re: MechWarrior Rebooted
Looks actually pretty damn good so far. My only gripes: -The on-board computer seems to be annoying. Oh well. I've already accepted that it gets worse with each MechWarrior game. It'll probably be replaced before release or after modding though. -It seems those huge beam-style lasers are back. I mus...