Search found 48 matches

by MG_Man
Thu Jul 01, 2010 5:15 pm
Forum: MechWarrior 2: Mercenaries
Topic: Cockpit Jitteryness in 95 version versus Titanium
Replies: 5
Views: 9024

Re: Cockpit Jitteryness in 95 version versus Titanium

I know what you mean. It's like any PS1 game. It's hard to explain.

Happens to me too, I just sorta get used to it. I do know it wasn't nearly this pronounced in MW2, though.
by MG_Man
Thu Jul 01, 2010 5:11 pm
Forum: MechWarrior 2
Topic: CD Music for Any Version [Download]
Replies: 0
Views: 6973

CD Music for Any Version [Download]

This is a custom .cue with the CD tracks included, so you can hear the full, uncut CD music, whether you have Titanium, Softkey, or something else with crippled music. NOTE - YOU NEED YOUR OWN MECHWARRIOR 2 CD IMAGE!!! FOR THIS TO WORK, YOUR MAIN IMAGE FILE MUST BE NAMED MECH2.BIN! You can open up t...
by MG_Man
Sat Mar 20, 2010 4:18 pm
Forum: MechWarrior 2
Topic: Patching to v1.1 - Trials of Grievance problem
Replies: 1
Views: 4373

Patching to v1.1 - Trials of Grievance problem

After I patched to v1.1, my entire star in ToG spawns at the exact same location, meaning we're stuck inside each other. We can walk out of each other generally, unless we end up being stacked, then someone needs to jet out to escape. I'm not sure if this eventually happens in single player missions...
by MG_Man
Sat Mar 20, 2010 4:16 pm
Forum: Kell's Workshop
Topic: Mercenaries - Enhanced Skirmish Mod
Replies: 7
Views: 34529

Re: Mercenaries - Enhanced Skirmish Mod

Thanks! it generally works well, except sometimes when there's stars, you can see them through the ground as well, and sometimes hills and ground don't match.

Otherwise great! This really livens up the Instant Action for me.
by MG_Man
Sat Mar 13, 2010 7:31 pm
Forum: Kell's Workshop
Topic: Mercenaries - Enhanced Skirmish Mod
Replies: 7
Views: 34529

Re: Mercenaries - Enhanced Skirmish Mod

Hey, is this mod still around? The link is dead.
by MG_Man
Thu Jul 16, 2009 7:24 am
Forum: Modding & Development
Topic: Upgrading your Softkey/AOL Edition [Or not! last post]
Replies: 12
Views: 20107

Re: Upgrading your Softkey/AOL Edition [Or not! last post]

I just can't seem to get this working no matter what I do.

I'm going to try burning the disc with the CUE/BIN pair I made and then ripping it again.
Do you think that would work?
by MG_Man
Thu Jul 16, 2009 7:21 am
Forum: MechVM
Topic: NetMech Mech Lab, first glimpse
Replies: 15
Views: 20522

Re: NetMech Mech Lab, first glimpse

I guess BT rules then.

It shouldn't be too hard to go through my old mechs and re-do them anyway.
by MG_Man
Wed Jul 15, 2009 8:12 am
Forum: MechVM
Topic: NetMech Mech Lab, first glimpse
Replies: 15
Views: 20522

Re: NetMech Mech Lab, first glimpse

I don't know, I've always associated NetMech with normal MW2, that is, all the configs from there. I think, you should make a different shell for Mercs/Titanium that does the official BT rules. The reason being, there's a seperate MercsNet anyway, so why not do it again? EDIT: Or perhaps some game o...
by MG_Man
Thu Jul 09, 2009 1:08 pm
Forum: General Discussion
Topic: MechWarrior Rebooted
Replies: 14
Views: 19526

Re: MechWarrior Rebooted

What do you know, it seems now MechWarrior 4 (and all expansions/ mech packs) will be released for free over the next few days.

I wonder if something akin to that can be worked up for Mech2/3/etc.
by MG_Man
Thu Jul 09, 2009 10:23 am
Forum: General Discussion
Topic: MechWarrior Rebooted
Replies: 14
Views: 19526

Re: MechWarrior Rebooted

Looks actually pretty damn good so far. My only gripes: -The on-board computer seems to be annoying. Oh well. I've already accepted that it gets worse with each MechWarrior game. It'll probably be replaced before release or after modding though. -It seems those huge beam-style lasers are back. I mus...