MW2 3D - Page Update Info:


 

September 30, 2008
Since the world financial markets are a mess right now along w/ my 401K, why not take a moment to reminisce about simpler times?

The Red Hill Guide is excellent source information for classic pc hardware (CPU’s, Main boards and hard drives). 

I haven’t actually run MW2 since 2001 or early 2002.  Hopefully one of these days [in the next 10 years] I will get one of my old PC’s completed and see if I can remember anything…

November 13, 2005
Well, I got busy with a few things and the next thing you know, 3˝ freaking years go by. Oh well. What can I say? Anyway, good to see the site is still here. Kind of scary to think that MW2 was released a little over 10 years ago. BTW, My apologies to anyone that emailed me and I didn't get back to. Just busy with "real" life and rarely remembered to check this email account (which will probably be the case in the future as well :P).

One of these days I have to correct some broken links on the Mods page and I'm sure a bunch of the sites on my links page have since gone MIA..

What has changed in the MW2 world in the last couple of years? I really haven't kept up with things and only recently took some time to look around. I see that Activision still hasn't released the source code (are you surprised???). *BUT* Some really good news: Check out NETMECH.ORG for some interesting developments with Netmech and MercNet. Unfortunately, I have little time to mess with this stuff anymore, but one of these days, I need to put together a retro/Win98 gaming system and fire up the PowerVR or 3Dfx version of MW2.

Some links:

I meant to put this link up like 4 years ago (I thought I did...), but I don't see it on my links page. Great 3Dfx reference site: FalconFly Central

Also, an excellent 3Dfx hardware resource guide I just came across the other day: The Dodge Garage 3dfx Collection.

All for now...

~S!

April 19, 2002
I am very pleased to offer a Q&A with Chacko Sonny, who was the producer of Activion's 3D enhanced editions of MechWarrior 2. Chacko is busy working on projects for Savage Entertainment, but he was kind enough to take the time to answer a couple of questions for me. You can read the Q&A HERE.

Also added to the S3 ViRGE section (Misc): Info on the $25,000 STB MW2 Tournament @ the Fall Comdex '96 show. Dammit MM, where were you back then? You could have made some money! :P

April 10, 2002
Added an additional support page for the 3Dfx Voodoo versions that lists many of the SST and FX variables. This page is linked in the tweaking area on the Voodoo edition webpage. Quick link is here.

First of One has informed me that he attempted to run MW2 3Dfx on his LeadTek Geforce3 Ti200 using info from Dracman's TR 3Dfx page, but was unable to get it to run using the GF3's limited Glide abilities.

April 4, 2002
I've read some pretty damn inaccurate 3D hardware articles on the web recently. One article that especially comes to mind was for a "Hall of Fame" induction for the Monster 3D, which had a "before there was Voodoo Graphics" list of cards showing the Voodoo Rush, the Mystique 220. It only takes about five minutes of research to figure out that these cards came out almost a year AFTER the Monster 3D. Not the end of the world, but it's still annoying...

Anyway it is good to see that Accelenation.com put together a nice article entitled "7 Years of Graphics" that might help enlighten those confused people who think that 3D acceleration started with the Geforce.

I'm slowly working on a new intro page that will look at the 3D graphics developments of 1996-1997, along with the games that were released to use them. For now, just enjoy a classic 3Dfx flash back.

March 24, 2002
Added a "Utility Programs for MW2" category on the mods page which has links to some useful programs when working with the MW2 series.

I also received news about the use of the Hi-Res patch with Titanium Mercs. As suspected, it does not work: When the patch is used, you do get the old Mercs shell w/ all the options to change the resolutions and other 3D features, but when you drop into the sim, it is still at 640*480. Thanks to Moe for this info.

March 20, 2002
Added a 3D chipset/card spec chart for the video cards connected to MW2 (& some that weren't), link is on the menu (3D Cards) and also linked on each MW2 version's webpage via the card chipset listing. It isn't 100% complete, but it's pretty close.

March 19, 2002
Updated the FAQ page: Added #26 MW2 game engine trivia and revised the Rendition and Titanium entries.

March 12, 2002
I'm trying to add more supporting material for the mods page and today added links to various 3D SDK's and utilities. So far I have managed to find links for downloading some of the harder to find SDK's, including 3Dfx's Glide (2x & 3x), Matrox MSI, Rendition RRedline, and Quickdraw 3D/RAVE. PowerVR's dev. site still has the Series 1 and 2 PowerSGL SDK available, but they *still* do not allow you to download it unless you are a developer. No wonder PowerSGL wasn't used more! ATI's developer page has absolutely nothing about good 'ole 3D CIF and the S3D SDK will be almost impossible to find with S3 split between Via and SonicBlue (hardly anybody used the damn thing back then). I also have links for the DirectX and OpenGL SDK's. Dx is downloadable for anyone (@ 165mb!) while you need to register for OpenGL, though it looks like you could do the entry level developer option and be able to get it. I also reorganized the MW2.PRJ tools/viewers links into a separate section so they are easier to spot.

March 4, 2002
A bunch of changes, hopefully for the better: I moved the site to a somewhat easier to remember address (www.geocities.com/mechwarrior2_3d) and made a whole several of small changes that will hopefully make some pages load faster and easier to navigate. I'll still keep html files mirrored on the original "k_lupinsky" address, barring any probs w/ Geocities. Also reduced the single player screenshots in the standard galleries to nine/version because the website was almost maxed out on server space and I still want room for those damn RAVE screenshots I still don't have. New: Added a new menu button for a new Files/Mods/Utilities page. On this page I have descriptions and links to various programs and projects that have been created for the MW2 series, along with the download of the Hi Res Mercs 3D patch I made. Also have new links on each version's page (via logo images) to archived web sites for 3Dfx, Orchid, PowerVR, et al. by using Wayback Machine. Finally, I added about 10 additional MW2 related websites to bottom of the MechWarrior 2 area, on the links page.

February 28, 2002
Landros Radick sent me a very interesting email regarding his work on MW2-esque maps he is making for MW4. There is a thread over @ the DropShipCommand.com forum (thread link). Some real nice screenshots. The map is available at DSC's MW4 Mission area. Check it out and give him feedback!

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Take a trip to the internet's past using the Wayback Machine @ http://www.archive.org/index.html

Old School 3Dfx fans may enjoy this link.

February 25, 2002
I finally got around to fixing some images and other things that got screwed up when I had to re-upload this entire site in December [grrr]. I also updated the links page (mainly marking broken links). Does anybody have a copy of the larger Orchid 3Dfx CD-ROM picture from my site? I guess I forgot to back the damn thing up.

    

I moved the older news here

 

  


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